NinjaWaterN-666
Orochimaru
Sound · Sannin · Male · Mental Power: 3 · Mastery
Entry Cost
6
Hand Cost
1
Healthy
6/4
Injured
4/2
Element
Snake, Weapon
Rarity
Super Rare
Combat / Support shown as Healthy and Injured.
Card Text
FORBIDDEN JUTSU
When this Ninja is put in play, you can search for 1 Ninja card with both 5 Entrance cost and a Water Symbol in your Deck and move it to your Discard Pile. Then, shuffle your Deck.
During your Mission Phase, if you don't have a Ninja with both 5 Entrance cost and a Water Symbol in play, you can remove from game 2 of your Chakras. In that case, put 1 Ninja card with both 5 Entrance cost and a Water Symbol in play from your Discard Pile.
"Is that all you got?"
- Card No.
- N-666
- Symbol
- Water
- Characteristics
- SoundSanninMaleMental Power: 3Mastery

























