Orochimaru
Other printings
NinjaWaterN-666

Orochimaru

Sound · Sannin · Male · Mental Power: 3 · Mastery

Entry Cost
6
Hand Cost
1
Healthy
6/4
Injured
4/2
Element
Snake, Weapon
Rarity
Super Rare

Combat / Support shown as Healthy and Injured.

Card Text

FORBIDDEN JUTSU

When this Ninja is put in play, you can search for 1 Ninja card with both 5 Entrance cost and a Water Symbol in your Deck and move it to your Discard Pile. Then, shuffle your Deck.

During your Mission Phase, if you don't have a Ninja with both 5 Entrance cost and a Water Symbol in play, you can remove from game 2 of your Chakras. In that case, put 1 Ninja card with both 5 Entrance cost and a Water Symbol in play from your Discard Pile.

"Is that all you got?"

Card No.
N-666
Symbol
Water

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